![]() In the fantasy world that this game is set, there is always one ‘wielder’. My canine cleaner ended up being called Pizza. In fact, every place and character you meet in this game is named after food or eating related terms. This character isn’t the titular character however – the game will ask you to name your favourite food which will actually name the anthropomorphic pooch protagonist. In Chicory, you play as a plucky dog character who begins the game as a janitor. ![]() That talent certainly comes to the fore during Chicory. Lena Raine created the sublime soundtrack to Celeste. Greg Lobanov was behind one of my favourite games of 2018 – Wandersong. Em Halberstadt was part of the team that brought to life Rossko’s most favourite game of all time, Night In The Woods. I stumbled into it by accident and triggered the credits where I saw a few familiar names. There’s a way to reach a secret ending of Chicory within the first few moments. Or the unbridled creativity that’s possible within its world. Or the beautiful soundtrack which will surely win a literal truck full of awards. Or the bristling emotion that shines through in a fantastically written plot involving a cast of relatable characters. I wasn’t quite prepared for the near complete marriage of mechanics and game/puzzle design I found in Chicory, creating one of the most enjoyable titles I’ve played in quite some time. Based on those, I expected it to leverage creativity and art by using the paint brush mechanic in some pretty inventive ways. I’d seen the gifs regularly going viral on Twitter as far back as when it was called Drawdog. I came to this title with little knowledge of what it actually was.
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